You can play King Wars only against somebody through a network. You can play this game also through the internet through Virtual Private Networks network.

In King Wars are programmed all chess rules. Including chessmate, stalemate, castling, en passant, situations for draw etc... Pawn can be promoted to piece of your choice. For more information about chess rules you can find for example at Wikipedia.

In the game you can limit maximum duration of each move or you can set time limit for all moves of each player. These settings set player who created server. He can also set method for selecting the colors for players. Automatic color selection or player on server choose the colors. Automatic color selection in first play chooses randomly color for each player and in next plays the colors are exchanged between the players.

You can set colors for chessboard, enable or disable displaying move hints, enable or disable displaying threat hints, enable or disable displaying last move, or chess notation, enable or disable displaying captured pieces (and points for them), enable or disable animations of pieces movement etc...

You can save an open chess play and later return to this play. You can save the history of moves to standard PGN (Portable Game Notation) format. In game is also included chat for communication with your opponent.

Network communication between players is provided by network library Synapse and encrypted by DCPcrypt package.

This game has been programmed in Lazarus in pascal programming language. Formerly it was a project for subject Programovanie (1) in winter semester in first class at Faculty of mathematics, physics and informatics of Comenius University in Bratislava.

Game can be runned on Windows 7, Vista, XP and 2000 in 32-bit and 64-bit versions.